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- From minimax to Deep Blue and beyond – History and algorithms of Artificial Intelligence in the game of chess

Sin dagli albori dell’informatica il gioco degli scacchi ha rappresentato per decenni uno dei principali banchi di prova per lo sviluppo dell’intelligenza artificiale. Il seminario ripercorrerà questa affascinante storia illustrando i principali risultati che hanno segnato il progresso della computer chess e l’evoluzione delle tecniche di ricerca e valutazione, dai primi algoritmi fino alla realizzazione di Deep Blue, per arrivare alle più recenti innovazioni nel campo dell’IA.
Interverranno:
• Paolo Ciancarini, professore ordinario all’Università di Bologna, dove si occupa di ingegneria del software e intelligenza artificiale. La sua ricerca recente esplora l’uso dell’AI e dei modelli linguistici nei giochi strategici, in particolare scacchi e kriegspiel, e il rapporto tra incertezza, decisione e calcolo automatico.
• Jonathan Schaeffer, professore emerito di computer science presso l’Università di Alberta, tra i maggiori esperti di intelligenza artificiale applicata ai giochi, ha guidato lo sviluppo di Chinook, il programma che ha sfidato a dama inglese il campione del mondo Marion Tinsley e col quale ha dimostrato che a gioco corretto la dama inglese è teoricamente patta.
• Murray Campbell, ricercatore presso l’IBM T.J. Watson Research Center e co-sviluppatore di Deep Blue, il computer che nel 1997 sconfisse il campione del mondo Garry Kasparov in uno degli eventi più celebri della storia dell’informatica.
Sarà un’occasione per esplorare la storia dell’intelligenza artificiale attraverso uno dei suoi campi di applicazione più avvincenti e per ascoltare il racconto diretto di alcuni dei suoi protagonisti.
Valenza didattica: 1 ora
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